// Gridiron v3.0 Tweaks // Last Updated on: August 10th, 2001 // Client/Server Setting seta sv_pure "0" // Character Tweaks // Gridiron forces our GI model the following insures this happens seta model "gi" // default:sarge Sets the player model seta team_model "gi" // default:james Sets the team model seta team_headmodel "" // default:*james Sets the team head model seta headmodel "" // default:sarge Sets the head model of the players seta cg_forcemodel "1" // default:0 Forces everyone to be the same player model // Client Speed Tweaks seta cg_brassTime "0" // default:1250 Amont in ms shell casings are shown seta cg_drawTimer "0" // default:0 Displays Game Overall Timer in HUD seta cg_drawTeamOverlay "1" // default:0 Displays your team players' location overlay seta cg_gibs "1" // default:1 Renders gibs (heads, arms, legs...) seta cg_lagometer "0" // default:1 Shows your client's network lag seta cg_marks "0" // default:1 Renders weaponfire marks on all surfaces seta cg_shadows "0" // default:1 Renders entity shadows seta com_blood "1" // default:1 Show blood // Video Rendering Tweaks seta r_dynamiclight "0" // default:1 Render glow of objects (rocket flares, etc.) seta r_finish "1" // default:0 Finish rendering each Frame seta r_flares "0" // default:1 Show light flares in maps seta r_fastsky "0" // default:0 Renders eyecandy sky and portals seta r_gamma "1.5" // default:1 Overall brightness of Quake3 seta r_overbrightbits "1" // default:0 Turn over-bright bits on/off seta r_vertexLight "0" // default:0 Turn vertex light mode on/off